
Greg Lynn is having us develop modeling techniques from our initial studies into contemporary baroque. I chose albedo as my first foray into the investigation through a continued study of the Singapore Esplanade Theater by Michael Wilford
and a Pillow by Ulrika Liljedahl.
My interest was to create an albedo effect (contrast between light and shadow) that was different or shifted from that of the primary geometry. This was to be done through an exploration of sequins as surface normals and what sort of re-orientations could be performed to successfully pull this off. Two studies resulted:
One looking at a subtle smooth surface with a reorientation of the normals to a surface that was much louder and more undulated - giving the appearance that the surface was curving much sharper than it actually was:
Image 01
Image 02
Image 03
Image 04
The other study looked at a more geometrically deformed surface with a normal orientation to that of a much quieter surface. This study was actually physically modeled with painted nails and foam. It is a precursor to a currently evolving study into making the effect work without the foam.
Rendering 01
Rendering 02
Rendering 03
Rendering 04
Model 01
Model 02
Model 03
Model 04
Model 05
Model 06
Posted by jsipprell at March 2, 2006 10:33 AM
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